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  1. Guides

Dungeon Aggro System

In this system, dungeon monsters will select a target by the amount of Aggro points a player has. Thus giving him the possibility of changing target as the battle advances. The monsters will always attack the player with the most points.

Ways to accumulate Aggro Points are:

  • Walking in range of a hostile monster.

  • Being the first to attack a monster.

  • Damaging a monster.

  • Healing the current target of a monster.

  • Buffing the current target of a monster.

  • Debuffing the Monster.

Method's of reducing Aggro Points are:

  • Leaving the instance dungeon

  • Run a certain distance away from the monster

  • The monster leaves its roaming area and resets itself

  • Loging off

  • Death

Monster Target Switch Chance Overview

Monsters dynamically evaluate threats during combat and may change targets based on certain actions performed by players. Below is an overview of the conditions and their associated chances for triggering a target switch:

Action Type
Target Switch Chance
Notes

Buff Skill (non-heal)

5%

Cast on the monster’s current target by someone else.

Heal Skill

10%

Same condition as above.

Normal Damage Skill

25%

If the target is moving and the skill does not force aggro.

Debuff Skill (e.g. DoT)

30%

If the caster targets the monster’s current enemy.

Forced Aggro Skill ("Charge")

100%

Instantly redirects aggro to the caster (Knight only).

Dead or Invalid Target

100%

Monster will look for a new valid target.

Target in Safe Zone

100%

Monster drops aggro and returns to spawn.

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Last updated 19 days ago