Leveling

Information about leveling (mainly exp focused)

Exp gain

Normally servers have an exp table with static numbers to tell how much exp you need to level. They also have a static number for how much exp a monster will give you.

Meliora has changed the static exp table to a mathematical calculation with smooth transitions between phases:

Phase
Levels
Difficulty
Growth Rate

1

1-10

Very easy

1.10

2

11-30

Easy

1.14

3

31-60

Moderate

1.09

4

61-90

Moderate

1.06

5

91+

Progressively harder

1.08+

After level 90, the difficulty increases every 30 levels (+0.01 growth rate per tier).

Different types of monster will also give different exp:

Rank
Multiplier

Small

x 1

Normal

x 1.1

Captain

x 1.2

Mid Boss

x 1.3

Boss

x 1.5

Higher level difference

The level difference between you and the monster will impact the amount of exp you will be getting. The exp reduction will be higher depending on the level difference.

Level difference
Exp gained

Between 2 and 5

0.50x

Between 5 and 10

0.25x

Between 10 and 15

0.10x

15+

0.05x

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